The second issue of the 4e run of Dragon has some nice bits ready to steal for a homebrew. Including 1 article that caught me by surprise.
I will admit that Cormyr is one of my favourite kingdoms in the realms, full of realmsian flavour, but still generic enough to transplant into a homebrew if you need a standard faux European kingdom. This article brings some nice flavour to the realm, with some really nice plot hooks in the descriptions of the nobles and military. Well worth a look if you going to be designing a chivalrous state.
Ecology of the Dragonborn
What looks like an article for players is full of ideas for a Dm to plunder,especially in the Dragonborn culture section. Nice way to bring a dragonborn tribe, town or kingdom to life.
Codex of Betrayal Beleth
This article discusses Beleth, the spymaster for Glasya, daughter of Asmodeus, a powerful demon who excels at being overlooked while keeping his fingers in as many plots as possible. More plot hooks and adventure ideas for a high paragon/low epic adventure than you can shake an imp at. This article is definitely going to see some use in my campaign as Asmodeus might just be involved somewhere...
Roll vs Role Snake Tongue: The Coils Below
A neat article looking at a typical cult of Zehir. Suitable for a low paragon campaign as written you can easily stretch the cult out as a long running for into mid paragon.
An unexpected treasure of an article, a town populated by reincarnated epic NPCs who remember nothing but their names. I could easily see this being used as a setting in itself for a short epic tier campaign, the characters waking in the village, with no memories of their past. Plenty of opportunities for social intrigue as well, as the npcs cover the full range of alignments.
Not as many articles as 364 to highlight, with 2 aimed solely at characters (The Artificer playtest and Character Concepts). Bazaar of the Bizarre is worth looking at as a DM for ideas for giving magical items back stories and histories.
Till next time good gaming and may the dice spirits be kind.
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