I have an Iron Heroes game set in the L5R setting coming up shortly. While we are going to running the system fairly untouched for the players side, on the DMs side of the screen I am importing some 4E elements which should hopefully help me minimize prep time.
Please note the following is still a work in progress and is subject to change as the game progresses.
These are my initial thoughts, which will be modified as they are playtested in the campaign.
The biggest issue I have with running D20 games is preparing npc and monster stat-blocks for sessions. Iron Heroes immediately helps simplify issues, by not relying heavily on spell casters on either side of the screen. I am looking at totally redesigning the monster stat-blocks.
The first thing I am stealing is monsters and npcs have the stats, ac, hit-points, skills and abilities I as the dm feel they need to have. I am not going to spend time tweaking equipment, feats and class abilities and levels to get them where they need to be.
At the moment I will be looking at my player's attack bonuses and setting npc/monster ac according to the following guidelines: Hard will require a 12 to hit for the highest attack bonus, medium will require a 10 to hit for the average attack bonus and easy will require a ten to hit for the character with the lowest.
Saves will be set similarly, looking at the DCs of characters abilities.
As for hit-points, I will be using minions to bulk out fights, standard npc's should be able to last 2 rounds of focused attacks by the party and leaders should be able to last 5.
When it comes to npc attacks, I will be using an at-will/encounter/recharge system similar to that of 4e. Attack bonuses and damage will be appropriate the strengths of the party. Spell casters will be given 5 to 8 spell like powers, depending on their level and the role I want them to fulfill in the encounter.
Till next time good gaming and may the dice spirits be kind.
June recap: It's cosplay and con season
1 week ago